Match 1: Boros
I’ve been playing this deck for a couple of months at Friday Night Magic, I’ve beaten vampires, moxblins, eldrazi, valakut, blue-black control elves and mono white with it. Drawn against Blue-white control (ran out of time) and lost to elves (the same ones It’s beaten since) and Caw-Go(although that was with an older version of the deck). With Boros and Caw-Go being the biggest decks at Paris this weekend its time for some more testing! This is one of the toughest match ups but thankfully isn’t too bad after sideboarding.
Game1:I win the die roll and play first, put down an island and pass the turn. My opponent plays Plains, followed by steppe Lynx. I play a Tectonic edge and pass the turn with 2 mana leaks in hand. My opponent plays adventuring gear, I counter, he then plays a mountain and a second steppe lynx then attacks for 2. I play a marsh flats, sac it and play journey to nowhere on a lynx. My opponent plays Adventuring gear and equips, plays arid mesa, sacs the mesa and attacks for 8, ouch! I play Glacial Fortress and play the day of judgement in my hand, passing the turn back. My opponent plays a marsh flats, searches for a plains and plays bonehoard then passes the turn back to me. I draw and play a plains, with 5 lands on the field, 1 in my hand along with a mana leak and a sun titan I end my turn. My opponent equips the germ with the adventuring gear then attempts goblin guide, which is countered. He drops an Arid Mesa, searches for a mountain, followed by lightning bolt and swings for the win. Time to sideboard.
Out:
3x into the roil
2x Stoic rebuttal
1x Tectonic Edge
In:
3x Ratchet Bomb
2x Divine Offering
1x DOJ
1x Flashfreeze
Game2: I choose to play first and open with a Halimar Depths and move a Jace Beleren a bit closer. My opponent plays plains and steppe lynx. I play tectonic edge and wait with 2 mana leaks in hand. Marsh Flats, plains a second lynx which is countered, he swings for 4. I draw, play little Jace and draw again. My opponent plays mountain, goblin guide and attacks jace for 2 and me for 2, revealing a sun titan. I draw it and play a colonnade, waiting again with a mana leak in hand. He plays a marsh flats, searches for plains, plays a steppe lynx followed by a goblin guide which is countered. He swings for 6 putting a plains into my hand. I draw a tec edge, play plains followed by day of judgement. My opponent plays bonehoard and passes the turn back, That thing is powerful following a DOJ. I play Sun Titan, returning Jace and draw a card. My opponent plays and equips Adventuring gear then marsh flats and attacks with his 7/7 germ, I block with titan, with a second and a sunblast angel in hand. I draw 2 thanks to Jace, play a land and a Sunblast angel killing the germ. My opponent plays journey to nowhere on my angel and ends his turn. I draw ratchet bomb and sea gate oracle, using Jace’s last counter. I play the bomb and the oracle, putting a flashfreeze into my hand and end my turn. My opponent draws and passes the turn back, bomb to one. I play Sun titan, return Jace and draw. I then attack for 1 with the oracle and end my turn. My opponent draws, plays plains and ends his turn, bomb to 2. I untap, draw 2 thanks to Jace and sac the bomb destroying his journey and returning my angel. Sun Titan, oracle and Celestial Colonnade knock him down to 6 and return the bomb. I end, he draws and concedes seeing the Angel, titan, oracle and Colonnade ready to attack.
Game 3: My opponent chooses to play first and I mulligan a 1 land hand. I keep a 2 land
hand with a ratchet bomb and a wall of omens and he begins. Plains and ends his turn. Island, back to him. Scalding tarn finds a mountain, followed by Stoneforge Mystic which finds a Sword of body and mind. I play marsh flats for a plains, followed by wall of omens which draws me a second wall. My opponent plays plated geopede, arid mesa for a plains and then adventuring gear, looking at the wall he passes the turn back. I play celestial colonnade and second wall. My opponent plays squadron hawk, searches for another 3 and passes the turn. I play a land, then a ratchet bomb, that should deal with his 2 mana cards. I pass the turn back. He equips adventuring gear to his hawk, puts the sword into play with his mystic, and plays and sacs an arid mesa pumping the hawk and geopede. He attacks and I lose 5 and a wall. Ratchet to 1. I play a land then not worried too much with the ratchet bomb at 1 and 2 DOJ in hand, I play a sea gate oracle, putting another land to hand. My opponent equips the sword to the hawk and attacks me for 3, mills me for 10 and creates a wolf token, my turn. Bomb to 2 and blow it up. I play a land and Venser, bouncing the oracle which brings me a sun titan to hand at end of turn. My opponent plays a hawk, equips the wolf with the sword and I block, losing the oracle. I play Day of Judgement and blink a land with Venser. My opponent plays his other 2 hawks, one is countered with mana leak and passes the turn back. I play stag targeting a tapped land and bounce it with venser putting him up to 9, at end of turn stag returns and exiles my opponents hawk. He plays a teetering peaks, a mirran crusader and equips it with the adventuring gear, he ends his turn returning his hawk. I play a land and -8 with venser, then Jace Beleren, exiling the sword with my emblem and drawing a card. I then hit for 3 with the stag and follow with a day of judgement and exile the adventuring gear, I end my turn with my opponents field looking empty. My opponent kills both of my planeswalkers with an arc trail then puts a mirran crusader down. I play sun titan, exiling his mountain and returning a sea gate oracle. My opponent plays a land, a stoneforge mystic then searches for bone hoard and ends his turn. I attack with titan, returning Jace and he takes the damage. I draw again. I play glimmerpoint stag targeting sun titan and exiling the crusader. I then play another sea gate oracle and exile the mystic. I end my turn, sun titan comes back and brings a ratchet bomb with him. My opponent draws and concedes.
Game Result 2-1
Match results 1-0-0